POSTPONED! Portfolio-Slam #4: Game Art in cooperation with PAGE

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20457 Hamburg


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Beschreibung des Events
The Portfolio-Slam enters the fourth round with a focus on Game Art.

Zu diesem Event

// Attention: The event will be postponed to 2022 //

After careful consideration, we had to make the decision to postpone the Portfolio Slam to 2022 for safety reasons, due to the current Corona-situation and the high incidence rates. We will reschedule a new date for the event and a new deadline for applications in 2022. We will keep you updated.

Clear the ring for the fourth Portfolio-Slam!

If you want to find a steady job as a game artist with companies in the games industry or acquire jobs as a freelancer, you need a convincing portfolio.

But what exactly defines a good portfolio?

Usually, the review of portfolios takes place behind closed doors. In many cases, applicants do not receive any helpful feedback after the review.

Why should you participate in the Portfolio-Slam?

At our fourth Portfolio-Slam, students and young professionals will once again have the opportunity to learn what experts look for in a portfolio review. During the networking afterward, they can make valuable contacts with companies and other artists. The companies, in turn, have the opportunity to get to know the young talent and to network.

After three slams focusing on interaction design, editorial design, and motion design, the fourth edition will focus on game art (concept art 2D, character art 3D, environments, etc.).

Three students or young professionals will present their portfolio on stage. Afterward, they will receive constructive feedback from the expert jury. The audience will learn something from the live feedback and get some clarity on what is behind job postings for game artists.

All three presented portfolios will be published to a broad audience on PAGE-Online after the event. PAGE is a magazine of the creative industry that addresses all "graphic, media, communication designers, and developers in their variants as concept developers, creative designers, and creators as well as employers."


Meet our jury:

Marcela Versiani, Lead Artist at Bigpoint

"I am a Brazilian artist, with a 18+ year experience in Illustration and Graphic Design, almost 10 years experience in the Game Industry, graduated in 2005 by one of the best schools in Brazil, FAAP. For the past 5 years I’ve part of the Farmerama Team @ Bigpoint GmbH here in Hamburg, where since 2019 I’ve been leading the Art Team and working on awesome and fun content!"

Stefan Wacker, Senior 3D Artist at YAGER

"My name is Stefan Wacker and I am currently working as a Senior 3D-Artist at YAGER. I studied product- and graphic design at the University of Applied Sciences in Münster. I have been working in the games industry in various positions (Lead Artist / Art Director / Senior 3D-Artist) for more than a decade.

My top 3 goats (greatest of all times) are:

  • Zelda – Breathe of the Wild
  • Death Stranding
  • Inside

Beside playing games I love cooking, hiking and travelling and I have a strong passion for 3D-printing. I look forward seeing you at the Portfolio Slam!"

Reiko Groß, Art Director at InnoGames

“Reiko is a digital artist, illustrator and sculptor, with over 10 years experience in games. Starting out in the automotive industry, he worked on numerous indie titles, was lead artist on Angry Birds and is now Art Director at InnoGames here in Hamburg.”

Additional information

You would like to participate as a spectator or present your portfolio, but have already scheduled the devcom "Animation & Art" Summit on December 14 and 15? No problem, our cooperation partner devcom provides access to content passes for all participants and viewers, so that they can watch the content of the summit again on-demand. You will receive the pass after registering for our Portfolio-Slam.

This event is sponsored by InnoGames.

The event will be held in English.


5.45 pm Admission

6.30 pm Welcome

6.40 pm Impulse lecture

7.00 pm Introduction of our experts

7.10 pm Portfolio-Slam

8.10 pm Feedback and questions from the audience

8.30 pm Farewell

8.35 pm Fade out & Networking

10.00 pm End

Target group

  • Students and young professionals in creative study and traineeship programs
  • Clients and employees of games companies
  • Juniors
  • Freelancers

Note: 2G event

The Portfolio-Slam will take place as a 2G event. In accordance with the Hamburg SARS-CoV-2 Containment Policy, prior to entering the event premises, all participants must show, in accordance with the 2G access model (Section 9(3)), either...

  • ... a coronavirus vaccination certificate (complete vaccination) according to § 2 paragraph 5 or
  • ... a proof of recovery according to § 2 paragraph 6.

The proof must be presented in each case together with an official photo ID. We use the CovPass-Check app to check digital vaccination and convalescent certificates for validity.

In response to the current Corona situation, we have decided, despite the 2G model, to introduce an additional obligation to wear a medical mask and a distance requirement for all those involved. In this way, we want to increase the safety of all participants accordingly. We will continue to monitor the current situation and reserve the right to make adjustments if necessary.

Mit Freunden teilen

Datum und Uhrzeit



Hongkongstr. 8

20457 Hamburg


Karte anzeigen


Rückerstattungen bis zu 30 Tage vor dem Event

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Veranstalter Hamburg Kreativ Gesellschaft

Veranstalter von POSTPONED! Portfolio-Slam #4: Game Art in cooperation with PAGE

Die Hamburg Kreativ Gesellschaft ist eine Einrichtung der Stadt Hamburg zur Förderung der lokalen Kreativwirtschaft. Seit ihrer Gründung im Jahr 2010 versteht sie sich mit ihrem vielfältigen Angebot als zentrale Anlaufstelle für alle Akteurinnen und Akteure der Hamburger Kreativwirtschaft.

Neben Workshops und Veranstaltunen zur Vernetzung bietet die Hamburg Kreativ Gesellschaft individuell angepasste Beratung, Angebote für Studierende und Studienabgänger, Crowdfunding sowie Hilfe bei der Finanzierung und bei der Suche nach geeigneten Arbeitsräumen für Autoren, Filmemacher, Musiker, bildende und darstellende Künstlerinnen und Künstler, Architekten, Designer, Entwickler von Computerspielen und andere Berufsgruppen aus den insgesamt elf Teilmärkten der Kreativwirtschaft. 

Branchenübergreifende Zusammenarbeit ist das Ziel diverser neuer Veranstaltungen und Formate des Cross Innovation Hub, mit denen die Hamburg Kreativ Gesellschaft die Branchen der Kreativwirtschaft mit anderen Branchen vernetzen und zum Austausch anregen will.

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